Added env_funnel / - Added trigger_gravity / - Added player_weaponstrip / - Put Zoners RAD option (that allow solid (func based ents to cast / shadows) into a number of new additional items that can support.
How is this useful?) 14: "Constant Glow (Sprites 15: "Distort (Models 16: "Hologram (Distort fade Strange effect.
This should save time from trying to figure out the annoying angles and pitches.
NXG - Simple Hacks http www.Added light_origin key to the zhlt Light Flags BaseClass.6: "Computer" b Gibs: /b models/l b Break noise: /b debris/bustglassX.Added Angles to trigger_camera.Blast Door (NF) will cycle through NF0, NF1 and NF3.This options works a bit buggy since the spawned items / will continue to respawn on its own after its been picked.Many people claim to be VAC-banned by using Memory Hacks, but somehow no user of my other (previous) projects got banned xbox one game installze for that at all.Aug 2nd, 2002 - tommy (0.7.8enhanced) / - added sound choices to base trigger copied from button sound choices.Defaultkeys are: Teclas padrões F6 Toggle Headshot Mode F7 Toggle Friendly Fire Mode F8 Toggle ESP F9 Toggle Autoshoot Mode Default ESP colors are: Red 255 Green 255 Blue 255 Note that the maximum value is 255 (0xFF) You also can set up the ESP-Line-Length.Created an "install.This entity actually will work on multiplayer games but will only function once per MAP, not per round.Added the sprite color to the multisource and multi_manager entities so they / are the same as Half-Life's FGD.Hopefully valve will fix this in the future.Added xen entities.Toptrack(target_destination) : "Top track" bottomtrack is the Name (targetname) of the first path_corner-track in the lower area, or next area, of the track : "Bottom track" speed is the speed in units per second that the track platform will move downward.Beware: the seconds countdown will continue thru round ends causing some events to happen into the next round.